Cross-play and character balance.
PS3 ↔ RPCS3 cross-play, seven selected buffs from 1.12, Kat adjustments and Isaac’s Level 1 aiming change. The following changes were bundled in 1.14; the archive issue described above was corrected in 1.14.1.
Inputs: neutral means no direction; Up / Down refer to directional inputs. AP is super meter.
Sir Daniel ↑ Buff
- Level 1 super cost: 125 → 100 AP.
- Down + Triangle startup: 15 frames.
Nariko ↑ Buff
- Level 1 super cost: 150 → 125 AP.
- Her 1.12 Level 2 cost increase was not included.
Radec ↑ Buff
- Up + Square breakout point: frame 45 → 39 (faster recovery).
- Down + Square AP gain: 10 → 20.
- Level 2 super startup: 25 frames.
Dante ↑ Buff
- Third neutral Square hit AP gain: 10 → 15.
Kat ↓ Nerf
- Downward gravity-dash landings now use the existing crash-landing state, including straight-down and diagonal-down dashes.
- The crash state gates block, roll, jump and movement until frame 20; ground attacks remain available.
- Gravity Slide stop and jump cancels are delayed: the intended earliest cancel moves from about frame 11 to about frame 21. Exact timing and input buffering still need in-game measurement.
Isaac ◆ Fix
- Level 1 projectile/effect ordering changed to address online aiming or direction locking.
- Keeps the 35-frame startup rather than importing the 1.12 slowdown to 40 frames.
- Effectiveness still needs confirmation in an online match with Isaac as the non-host.
These notes describe the shipped edits. The repo records limited runtime verification, not complete matchup or combo testing.